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<title>kalimba's CGPortoflio Gallery</title>
<link>http://kalimba.cgsociety.org/gallery/</link>
<description>kalimba's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Maya-Mental Ray SSS Test</title>
	<link>http://kalimba.cgsociety.org/gallery/442223</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1166427416_small.jpg"><br><br>A SSS test. In Maya-Mental Ray]]>
	</description>
	<pubDate>Mon, 18 Dec 2006 07:36:59 +0000</pubDate>
	</item>
	<item>
	<title>Firnuture</title>
	<link>http://kalimba.cgsociety.org/gallery/442084</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1166391881_small.jpg"><br><br>A firnuture test]]>
	</description>
	<pubDate>Sun, 17 Dec 2006 21:44:44 +0000</pubDate>
	</item>
	<item>
	<title>Furniture - Vray test</title>
	<link>http://kalimba.cgsociety.org/gallery/420727</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1161630236_small.jpg"><br><br>This is a simple firnuture test. I used vray rc3 on 3dmax9 (32 bit).  Render time is about ~8min (amd X2 4200, 1gb ram).]]>
	</description>
	<pubDate>Mon, 23 Oct 2006 19:04:37 +0000</pubDate>
	</item>
	<item>
	<title>LoZ and Jill</title>
	<link>http://kalimba.cgsociety.org/gallery/399581</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1157017426_small.jpg"><br><br>These characters are from my short animation. LoZ is a zombi, powerfull, undead, fast and mutating its body. It can control other zombies and creatures, try to catch Jill (jill valentine) <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
I'm trying animation. The environment models are ready, but textures and lighting not yet. There is a test animation at this link http://rapidshare.de/files/31413087/cik.avi . I know render setting is very very low and camera position is very bad. I made only for measure its rendering time.]]>
	</description>
	<pubDate>Thu, 31 Aug 2006 09:43:48 +0000</pubDate>
	</item>
	<item>
	<title>A boy concept</title>
	<link>http://kalimba.cgsociety.org/gallery/399256</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156955548_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 30 Aug 2006 16:32:30 +0000</pubDate>
	</item>
	<item>
	<title>Toon Girl Concept</title>
	<link>http://kalimba.cgsociety.org/gallery/399245</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156953933_small.jpg"><br><br>This is a toon girl. Her concept design  made by Memet Özen.]]>
	</description>
	<pubDate>Wed, 30 Aug 2006 16:05:36 +0000</pubDate>
	</item>
	<item>
	<title>Stunlar</title>
	<link>http://kalimba.cgsociety.org/gallery/399611</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1157025416_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 31 Aug 2006 11:56:57 +0000</pubDate>
	</item>
	<item>
	<title>A dirty bicycle</title>
	<link>http://kalimba.cgsociety.org/gallery/398719</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156846052_small.jpg"><br><br>This is an exterior lighting and texturing test on vray. The bicycle model was made by Nasuh Ulas.]]>
	</description>
	<pubDate>Tue, 29 Aug 2006 10:07:33 +0000</pubDate>
	</item>
	<item>
	<title>The columns</title>
	<link>http://kalimba.cgsociety.org/gallery/397670</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156580553_small.jpg"><br><br>A interior scene test. I'm going to make its textures.]]>
	</description>
	<pubDate>Sat, 26 Aug 2006 08:22:35 +0000</pubDate>
	</item>
	<item>
	<title>Resident Evil Entry</title>
	<link>http://kalimba.cgsociety.org/gallery/397668</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156580272_small.jpg"><br><br>A scene from Resident Evil:Nemesis]]>
	</description>
	<pubDate>Sat, 26 Aug 2006 08:17:56 +0000</pubDate>
	</item>
	<item>
	<title>Bar test</title>
	<link>http://kalimba.cgsociety.org/gallery/397409</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156509641_small.jpg"><br><br>]]>
	</description>
	<pubDate>Fri, 25 Aug 2006 12:40:46 +0000</pubDate>
	</item>
	<item>
	<title>Oda</title>
	<link>http://kalimba.cgsociety.org/gallery/397407</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156509498_small.jpg"><br><br>]]>
	</description>
	<pubDate>Fri, 25 Aug 2006 12:38:19 +0000</pubDate>
	</item>
	<item>
	<title>Mutfak</title>
	<link>http://kalimba.cgsociety.org/gallery/397406</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156509348_small.jpg"><br><br>Vray test]]>
	</description>
	<pubDate>Fri, 25 Aug 2006 12:36:06 +0000</pubDate>
	</item>
	<item>
	<title>Vray H&#305;z Test</title>
	<link>http://kalimba.cgsociety.org/gallery/396093</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156229838_small.jpg"><br><br>Vray için yapt&#305;&#287;&#305;m testlerden birisidir. A&#305;l amac&#305;m render h&#305;z/kalite olaran&#305;n&#305; dengeli olarak ayarlayabilece&#287;im ayarlar&#305; bulmakt&#305;.]]>
	</description>
	<pubDate>Tue, 22 Aug 2006 06:57:21 +0000</pubDate>
	</item>
	<item>
	<title>D&#305;&#351; Mekan test</title>
	<link>http://kalimba.cgsociety.org/gallery/396094</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156230263_small.jpg"><br><br>Bu çal&#305;&#351;mamda; oran, d&#305;&#351; mekan &#305;&#351;&#305;kland&#305;rma, render süresini min. süreye çekmeyleilgili testler yapt&#305;m.]]>
	</description>
	<pubDate>Tue, 22 Aug 2006 07:04:29 +0000</pubDate>
	</item>
	<item>
	<title>Mahzen</title>
	<link>http://kalimba.cgsociety.org/gallery/385040</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156849155_small.jpg"><br><br>3d max ve vray kullandığım bir çalışmam.15 saniyelik bir animasyon denememdi. Daha fazla geliştirip dolaşma tarzında bir animasyon  yapmayı düşünüyorum.]]>
	</description>
	<pubDate>Mon, 24 Jul 2006 11:02:08 +0000</pubDate>
	</item>
	<item>
	<title>Tomb</title>
	<link>http://kalimba.cgsociety.org/gallery/345273</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1144908728_small.jpg"><br><br>Henüz tam oalrka tamamlanmam&#305;&#351; olan bir çal&#305;&#351;mamd&#305;r. Animasyon yap&#305;laca&#287;&#305;n&#305; dü&#351;ünerek kaplama ve modelleri haz&#305;rlad&#305;m. Gotik bir ortam elde etmeye çal&#305;&#351;t&#305;m ancak tamamlanmad&#305;&#287;&#305;ndan bu haliyle etkiyi veremiyor.]]>
	</description>
	<pubDate>Thu, 13 Apr 2006 06:12:10 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://kalimba.cgsociety.org/gallery/396095</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1156230664_small.jpg"><br><br>This is a different version of the &quot;Resident Evil- Jill Valentine&quot;.]]>
	</description>
	<pubDate>Tue, 22 Aug 2006 07:11:18 +0000</pubDate>
	</item>
	<item>
	<title>Resident Evil - Jill Valentine</title>
	<link>http://kalimba.cgsociety.org/gallery/302970</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/185617/185617_1134826932_small.jpg"><br><br>I was inspired from resident evil 3 game while I was preparing my work and I used scanline as a render system.<br />
I have been working for bigger places with same style. I will improve this character and do an animation with it.<br />
Thanks<br />
]]>
	</description>
	<pubDate>Sat, 17 Dec 2005 13:42:14 +0000</pubDate>
	</item>
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